CyclomaticComplexityFilter |
Filters functions based on cyclomatic complexity
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EdgeFilter |
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ExceptionalCatchChildFilter |
Filters nodes based on how whether or not they are children of exceptional catch blocks
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ExceptionalFinallyChildFilter |
Filters nodes based on how whether or not they are children of exceptional finally blocks
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ExceptionalTryChildFilter |
Filters nodes based on how whether or not they are children of exceptional try blocks
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Filter |
Filters are generalized implementation of the classic Gang of Four
Pipe/Filter design pattern.
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Filters |
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LoopChildFilter |
Filters nodes based on how whether or not they are children of loops
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NameFilter |
Filters nodes and edges based on their name attributes
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NodeFilter |
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SubsystemInteractionFilter |
Filters nodes based on how whether or not they or their children interact with specified subsystems
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